Weve already seen how Backfire can create a potentially 5 round DoT, and theres likely another ramp spell on the horizon that can similarly create a long DoT. Source: ??? Your IP: Storm has synergy with Death and Life, since Storm soft counters Life and is soft countered by Death. Normally, we shoot for 7-8 wins per raid. With his main focus in Wizard101 PvE, you will find Cody knee deep fighting one of the Spiral's major bosses with an army of wizards at his disposal. Comment below what spells youll be taking into battle! Level: ??? Updates have been broken up into Weeks and can be navigated via the Table of Contents down below. He's seen a lot of change in the game, and loves to check everything out on his trusty Storm and Death. Furthermore, the PvE version must be learned before the new ones can be trained. Some might question why Myth needs more offensive pressure; again, though, we dont know the full context behind these spells. "Wizard101 is a free online game set in the magical Wizard school, Ravenwood Academy. Onis Projection Of course, this spell is the second Storm utility weve seen, implying each school will get at least two utility spells. Iceburn Jinn NOTE: The shadow pips will not be removed from the target if the gambit is triggered. Myth and Fires likely Jinn ramps (remove opposing shields to shield self and remove traps on self to trap opponent, respectively) also figure to be fairly strong. The aim is to turn this into a community project, where anyone with info can pitch in and provide their findings. The elemental and spirit wheels explain hard-counter school relationships: The interlocking of the wheels explain soft-counter school relationships: The interlocking of the wheels explain synergistic school relationships: Scion ramps leverage a schools internal hanging effect and counter the hanging effects of the school it hard-counters (ramp 1A) or soft-counters (ramp 1B) school; Scion gambit conditions are based on a schools internal hanging effect. Onis Forge You can email the site owner to let them know you were blocked. In Patricks strategy guide linked above, you need to defeat the boss by doing an attack that does overtime damage of around 40,000 damage per tick. Source: ??? Yep! Onis Shadow Special thanks to our friend Shadow for helping with this article! Well, weve seen that Storm has a spell called Onis Attrition. Wall of Blades removes blades on the target, meaning that is counters Storm's identifying feature. Your email address will not be published. When an update comes out, expect to see him running around to create strategies and discover secrets. Source: ??? WIZARD101 ICE SPELLSFROM CRAFTING, CROWNS SHOP BOUGHT PACKSand farming, Check Angry snowpig crafting Guide from W101 folio, WIZARD101 ICE SPELLSFOR ICE SCHOOL ONLY ( FROM QUESTS ). Deck setups and Pips. These spells are not strictly Rhoshambo spells but they heavily tie into each schools ability to satisfy certain gambit conditions. I actually figured this one out on my own: Daybreaker and Nightbringer enchanted blades and traps stack! You can email the site owner to let them know you were blocked. Spell Effect: Convert 3 damage over times on self into negative charms on opponent. item cards and jewel cards are the same thing, provided they apply the same percent blade. School advantage in the Roshambo wheel system means more than an innate damage boost. Players have expressed disinterest in the PvE healing counterpart for a while now and this finally allows life the have the same damage output range as other schools (Reminder: these spells are currently planned for a PvP only release). Blade, Blade, Feint, AoE, Repeat. Each school has an associated hanging effect. Jinns Reversal Spell Effect: Convert 3 positive charms (blades) on opponent into positive wards (shields) on self. The purpose of this post is to help the returning players or newcomers in Wizard101. I wouldnt expect it to see much use if it were dropped into the current meta. Again, we know nothing about a potential Balance Oni, but I highly doubt Balance would be left without one. I tend to only pack what I need and nothing more. See the new teasers below: Of course, the existence of a Jinn gambit and ramp for Death implies that one exists for each school. Check out the Roshambo Spell Table below to see what spells have yet to be teased and feel free to leave any guesses in the comments down below! What I want to point out is that this is the only spell here that doesnt create hanging effects associated with the school to which the spell belongs. I could anticipate using these spells on bosses / iconic cheaters and side content. In addition to learning your own schools spells, the majority of these spells can be trained by any school. Additionally, protection enchantments can be used on these Convert spells. It seems clear that Doom Oni is meant to pair with Onis Morbidity. !Subscribe for more videos! Thus, adding these spells to my deck may be lets say an inconvenience. This is to say that the spell doesnt create blades on the user. As part of the largest Wizard101 Community and Wizard101 Forums online, this is a community wiki that anyone can contribute to! Source: ??? PvE Use: Much like many of the other blade removing Rhoshambo spells, this will be great against Shane Von Shane in the Graveyard. The action you just performed triggered the security solution. As part of the largest Wizard101 Community and Wizard101 Forums online, this is a community wiki that anyone can contribute to! Its estimated that at least 13 more spells can be expected for the Roshambo sets. Valkyrie's Star Necklace is a level 58+ amulet which gives an amulet card of balance blade (+30%) and a tower shield card (+55%). If you have any specific gear pieces in mind leave us a comment below so we can share them! Instead, the spell tells us a bit about Balance-associated hanging effects. Authors Note 1/12/2023: Spells have been updated to mirror all changes made during the Fall 2022 Spell Audit. // Enable Bootstrap Tooltips Lets take a look. Level: ??? Simply imagine the possibilities! At the very least, I would expect this spell to be usable. Pip Cost: 3 On rare occasions Shadow dons a pirate hat and can be found swashbuckling around the Spiral in P101. Thundering Jinn This system is definitely worth understanding. The latest Life spells demonstrate that they have become the hard counter for Myth with trap removal being a big part of their ramp spells. Those who are familiar with Beastmoon will know this wheel; the following information all comes from observing the wheel in Beastmoon. Up against one of the Spirals toughest bosses? Note: Overtime spells must match and be on the same player; The combinations are 2 HOTs on self, 2 DOTs on self, 2 HOTs on target, or 2 DOTs on target. Your email address will not be published. Spell Effect: 555 Ice damage to target; x2 damage if 4 or more negative wards on target; if gambit condition is met, remove traps from target. Putrefaction shows Deaths soft-counter to Storm by removing blades on the target and creates standard Death-associated hanging effects. A very popular opinion in the community that I have seen over the years is dont fill up your deck with too many spells. NOTE: the charms created by this spell should be standard school-specific 35% Stormblades. It is safe to say that from the above teasers that the Death school has not been forgotten. Pip Cost: 3 Pip Cost: 3 Why monstrology? Spell Effect: Convert 3 negative wards (traps) on self into a damage over time on opponent. To see a concise explanation of the ramp spells, check out theRamp Explanation Table. Doom Oni is a great example of where school synergy could be going; leveraging other schools could create big advantages going forward. Sure. Right at the tail end of spooky season, weve had perhaps the most surprising teaser! Less than a week after this article was published, several more spells were revealed (including some familiar faces). Proficient in quite a few other areas of the game such as gardening, fishing, and most of all monstrology. Lets all face the simple truth that as the game stands right now alpha striking reigns supreme. Therefore, similarly to how Doom Oni interacts with Onis Morbidity, the Storm Oni will likely have a gambit condition relating to weaknesses on the target. Onis Naturalism. The devs have indicated that these spells were designed specifically for PvP and will bePvP ONLY upon release. Pip Cost: 3 The largest and most comprehensive Wizard101 Wiki for all your Wizard101 needs! Onis Forge As test realm progresses, more and more changes have arrived. This likely means that each new Scion revamp will have a gambit condition associated with its schools associated hanging effect (for example: maybe the confirmed new Scion of Life has a HoT-based gambit condition). EDIT 11/1/2021: The theorizes fourth utility spell and third gambit spells have been confirmed! As for Balance, we cant really say much. Your email address will not be published. Click to reveal This would be strange unless it had something to do with an Oni. Wizard101 Bundles have always been a staple method of obtaining exclusive items for Wizard101 Players. Value: 25-95 Emps These spells are currently very rare in the game. Spell Effect: Convert 3 heal over times on target into positive charms on self. The end result is an enchanted version of the regular spell that does +10% more. Note: Blades created by this spell are 55% Lifeblades. The below jewels make it simply too easy to have another blade option. Zooming out, Scion of Fire is clearly a gambit spell that leverages Fire-associated hanging effects. 40 Removes up to 3 positive Charms from enemy to apply up to 3 -50% Damage or Steal Wards on self; PvP Only 3 Glacial Fortress. Level: ??? Despite being the first new scion to be confirmed, Life Scion was the last to be showcased in an enduring test of patience for the healing school. Each effect is used and countered by schools according to the wheel; Ice counters Storm implies that Ice will have spells that explicitly counter positive charms; Myth has synergy with Fire implies that Myth will have spells that interact with and create DoTs. Save my name, email, and website in this browser for the next time I comment. Again, interesting, but not why it has its own section here (Ill talk about the Oni a bit later). Well have to see where that goes. I got mines years ago using Judgement // https://youtu.be/WU4QPAWfsug, There are also the school blade and the dual school blade jewels. Wall of Blades removes blades on the target, meaning that is counters Storms identifying feature. Source: ??? Since Storm directly counters Fire you get the idea here. The idea discussed here works for both charm & ward stacking (blades and traps), but you will notice me pulling the focus more towards charms. Normally, we shoot for 7-8 wins per raid. For instance, stealing a regular Storm Blade while having one already on you is no use. Balance spells have not been audited yet and still work the same. Simple. Scion of Life Theres nothing to indicate that these spells will be school-locked. Thus, I will need all of your help! Now, we continue with healing, shield, prism, trap, blade and minion item card-giving jewels! Although these may be heading more towards PvP which I hope not, I do find this whole concept interesting. Balances gimmick is that it uses spell that do elemental and spirit damage or just every school in general. NOTE: The charms created should be standard school-specific 35% Stormblades; You can email the site owner to let them know you were blocked. Spell Effect: 500 Death damage, convert half to health; x2 damage if 4 or more positive wards (shields) on self; if gambit condition is met, remove shields from self. Pip Cost: 3 Follow, Our Wizard101 guild is looking for additional members that are interested in raiding 1-2 times on a weekly basis. NOTE: this spell should create standard 50% Tower Shields. Similarly to Putrefaction, Wall of Blades would be an extremely strong spell for Ice in the current meta as well as an attractive Enfeeble alternative for other schools. Instead, it converts DoTs on the user into weaknesses on the opponent. The likely Storm and Life Jinn ramps similarly might not be as strong outside of gambit play (due to the current weakness of HoTs and lack of stacking DoTs/set damage of ramp-created DoTs, respectively). Onis Destruction I could make a table or mock up the spells, but Ill leave that to you all. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data. Spell Effect: Convert 3 negative charms on self into a damage over time on target. Seal team robes give cloaked blades, you could add those to the bottom-most item list, and for the wands: Lots of options to choose from, but thats not all. Guides, Pets, Spells, Quests, Bosses, Creatures, NPCs, Crafting, Gardening and more! Steal Charm is a clever trick, but sadly wont work if you already have the same type of blade on you. The current Scion of Fire isnt seen much in PvP, so I dont think many people will be upset by the change. Contagion removes heal over times on the target, meaning that it counters what was established as Lifes identifying feature. Click to reveal Pip Cost: 3 Normal pips, & 1 Life School Pip. It sure seems fun to try out. Deals 235-295 ice damage to a single target and steal one shield, REQUIREMENTS:LEGENDARY ARTISAN ( CRAFTING BADGE ), CAN BE OBTAINED FROM CROWNS SHOP PACK: Wysteria Lore Pack, CAN BE OBTAINED BY FARMING: LOREMASTER (THE ATHENEUM) IN DRAGONSPYRE, Deals 450-530 ice damage to a single target and add -25% accuracy, CAN BE OBTAINED FROM CROWNS SHOP PACK: Knights Lore Pack, Deals 295 ice damage to all enemies + 265 overtime 3 rounds, CAN BE OBTAINED FROM CROWNS SHOP PACK: Winter Wonder Pack ( holiday pack ), CAN BE OBTAINED BY FARMING: LOREMASTER (THE ATHENEUM) IN DRAGONSPYRE, Deals 495 ice damage to a single target and stun the target for 1 round, CAN BE OBTAINED FROM CROWNS SHOP PACK: Shamans Lore Pack, stun the target for 1 round and add 2 stun blocks on the target, Convert the next ice damage attack into a fire damage attack, add a shield with X damage ( 125 damage per pip ), Deals 70 ice damage to a single target + 480 overtime for 3 rounds, TRAINER LOCATION: Grizzleheim > Northguard, add +40% ice damage blade to next ice damage spell, LEVEL:55 and require to start Grizzleheim, add a shield with X damage ( 175 damage per pip ), TRAINER LOCATION: Grizzleheim> Northguard, Deals 35 ice damage to all enemies + 660 overtime damage for 3 rounds and taunt all enemies, Deals 740-840 ice damage to a single target and stun the target for 1 round, LEVEL:75 and requires some quests from Grizzleheim ( Frozen Armor and Legion Shield quests ), summon an ice minion to help you in battle rank 5, TRAINER LOCATION: Marleybone> Regents Square, GIVER LOCATION: Marleybone> Regents Square, Deals 650 ice damage to a single target and add +10% ice armor pierce blade and add 1 normal pip, Deals 835-935 ice damage to a single target and destroy 2 pips from the enemy, DEALS 790-910 ice damage to a single target and add a shield with -50% to self, GIVEN BY: RENFIELD FLYGOB ( in Darkmoor part 3 ), Deals 95 ice damage per pip to all enemies, TRAINER LOCATION: ARCANUM>PANOPTICON > Hall of Thaumaturgy, GIVER LOCATION: ARCANUM>PANOPTICON > Hall of Thaumaturgy, DEALS 732 ice DAMAGE ON A SINGLE TARGET OR DIVIDED ON THE NUMBER OF TARGETS YOU CHOOSE, TRAINER LOCATION: ARCANUM>PANOPTICON > Hall of Thaumaturgy, GIVER LOCATION: ARCANUM> PANOPTICON > Hall of Thaumaturgy, DEALS 930 ice DAMAGE ON A SINGLE TARGET AND DEALS 1860 ice DAMAGE if the target has more then 90% of his full health, DEALS 915-1035 ice DAMAGE ON A SINGLE TARGET and taunt the caster for one round. By convert you better mean, the amount of the dot on self represent how many blades you will get, but the dot should stay in place and not removed, otherwise that too much. Tribunal Oni It shouldnt be too hard with all those Myth wizards running around. In Patrick's strategy guide linked above, you need to defeat the boss by doing an attack that does overtime damage of around 40,000 damage per tick. Excellent article! If all the upcoming spells cost the same amount of pips then it seems even more unlikely for me to use them. This is not indicating that players are getting a third shadow pip spot but instead leaves room for that change should it ever arrive into the game. Weve seen all of the conditions before on the Oni and Scions (Ill again say that not its not hard to gather which condition goes to which school based on this articles information, and that our spellmaker can give you the damage values for each the spells have 8 pips worth of damage), but the 9 pip damage value puts the Jinn spells in an interesting position. While notable, this isnt what Im interested in. Also KI: Here you go Storm with two new spells to ruin Fire Wiz. This doesnt make a lot of sense, though; that would mean Balance could get a ramp spell that gives their opponent pips. Were left to assume that Fire will have spells that create a DoT. NOTE: DoT value increases with number of weaknesses removed, with the DoT functioning like Burning Rampage (something like 60 after 3 rounds if 1 is removed; 120 after 4 rounds if 2 are removed; 180 after 5 rounds if 3 are removed). Performance & security by Cloudflare. The convert utility will ignore Aegis and Indemnity (protection spells). Click to reveal Just tested all of this and it is also apparently intentional. Level: ??? Considering Doom Oni leverages Ice hanging effects (and therefore Deaths synergy with Ice), it might be natural to use an Ice spell to combo with it more effectively (such as Wall of Blades). As it stands I dont see myself using them much except for the occasional boss or perhaps some iconic cheater or two. Note: Overtimes created by this spell behave the same. Infernal Oni It should be easier to assess and combine different utility spells to help strengthen your offense and ramp up to a gambit quickly. Spell Effect: 565 Balance damage to target; x2 if target has 2 or more shadow pips. This article, as you can imagine, is aimed more towards higher level encounters, as blade stacking isnt that much of a requirement at lower levels. Source: ??? These spells (and the Roshambo wheel) have implications on PvP both immediately and in the future. Source: ??? This week concludes with multiple new spell teasers finishing off the missing blanks in our Roshambo Spell Table as well as a couple spell reworks. Scion of Death Performance & security by Cloudflare. Also, I really wish lifes entire identity didnt revolve around heals. Ill go through my thoughts the spells and system in PvP, while Cody will tackle PvE. Thus, for now I wouldnt be shocked to see these spells being used for PvP alone. Onis Projection Interested individuals should join our discord server and speak with a staff member The Universal and Balance Vanguard/Dragoon Hats give a Mass Hex card. Let us know what you think! I started listing out some of the more common options for charm and ward item cards. What could be the clever move that saves you and wins the match? October is finally here and along with colder weather, we also get closer to another Wizard101 test realm. 10 new teasers have been released within the past week. You can email the site owner to let them know you were blocked. Reap the Whirlwind removes damage over times on the user, meaning that is counters what is likely to be established as Fires identifying feature. Perhaps you need to defeat Medulla before he starts his mind games, or maybe you need to shatter a certain Trident? What always happens is other schools get great utility and/or damage in their spells, and life just gets a heal. Of course, clearing 3 HoTs might not be easy in certain matchups; Onis Morbidity still is clearly trying to counter life (again, note that new spells will likely see Life focusing more on HoTs). Even if we dont get every combination this update, theres a fairly small pool of spells that would make sense based on this thinking (try figuring them out yourself!). Similarly to pre-nerf Supernova, I see Scion of Balances existence as a deterrent for players to reach 11 pips when their opponent also has 11 pips. Any gambit spell that consumes blades DOES count the consumed blades (if they apply to that spell) as buffs. Because they pack a bigger punch than the Oni spells, an off-school might be more enticed to set up for a Jinn spell; however, because theyre less expensive than a Scion spell, an off-school would need less setup and less commitment for a potentially risky off-school attack. Be upset by the change: here you go Storm with two new spells to ruin Fire.. Removes heal over times on self into a community project, where anyone with info can in! Assume that Fire will have spells that create a DoT need all of help! Ones can be expected for the occasional boss or perhaps some iconic cheater or two iconic cheater two., expect to see much use if it were dropped into the meta... 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